rus aimer Posted December 15, 2012 Report Posted December 15, 2012 1 _snd_mixahead 0.100 - audio sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards2 _vid_default_mode 0 - video sets default video mode (screen resolution)3 _vid_default_mode_win 3 - video sets default windowed video mode (screen resolutoin)4 _vid_wait_override 0 - video sets video wait override5 _windowed_mouse 0 - enables mouse in windowed mode6 +attack - primary fire7 +attack2 - secondary fire - *see special8 +back - move backwards9 +camdistance - chase cam moves chase cam perspective away from - *works only if thirdperson is activated10 +camin - chase cam moves chase cam forward - *works only if thirdperson is activated11 +cammousemove - chase cam moves chase with mouse - *works only if thirdperson is activated12 +camout - chase cam moves chase cam backward - *works only if thirdperson is activated13 +campitchdown - chase cam decreases chase cam pitch to look down - *works only if thirdperson is activated14 +campitchup - chase cam increases chase cam pitch to look up - *works only if thirdperson is activated15 +camyawleft - chase cam tilts chase cam left - *works only if thirdperson is activated16 +camyawright - chase cam tilts chase cam right - *works only if thirdperson is activated17 +det20 - sets detpack with 20 second timer - *demo class only18 +det5 - sets detpack with 5 second timer - *demo class only19 +det50 - sets detpack with 50 second timer - *demo class only20 +duck - crouches21 +forward - moves forward22 +ip xxx.xxx.xxx.xxx sets ip address23 +jlook - joystick enables joystick to look around24 +jump - jumps25 +klook - enables the keyboard to look around26 +left - strafes left27 +lookdown - looks down28 +lookup - looks up29 +mlook - mouse enables mouse to look around30 +movedown - moves down - *climbing down a ladder, swimming down31 +moveleft -strafes left32 +moveright -strafes right33 +moveup -moves up - *climbing up a ladder, swimming up34 +reload -reloads current weapon35 +right -strafes right36 +showscores -shows scores and pings37 +speed -forces to walk if always run is enabled, and forces to run if always run is disabled38 +strafe -strafe modifier - while this is held down, use direction keys to strafe in different directions39 +use -uses an item- such as a button, machine gun, etc.40 addip - adds an ip address to the filterban list - * use 0 minutes to make the addition permanent41 alias "cmd1; cmd2" -binds commands together in an alias to perform mutiple tasks at the hit of one button42 allowupload - uploading/ downloading toggles the uploading of local decals and models to the server on/off43 ambient_fade 100 - audio sets the distance at which ambient sounds fade away44 ambient_level 0.300 - audio sets the sound level for ambient sounds45 appenddemo - demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem46 autosave -enables autosave feature47 banid - bans a from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only48 banid kick - bans AND kicks a from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only49 bgetmod -requests batch mod status50 bgetsv -requests batch server list51 bgmbuffer 4096 - audio sets the CD audio buffer size52 bgmvolume 0 - audio toggles CD audio on/off- * 1 is on, 0 is off53 bind -combines a with a command or alias54 bottomcolor 6 -sets the bottom color of the model55 brightness 1 - video enables glare reduction - *the higher the value, the brighter it gets56 build -displays the build menu to choose from sentry or dispenser - *engineer class only57 c_maxdistance 200 - chase cam sets the maximum distance of the chase cam58 c_maxpitch 90 - chase cam sets the maximum pitch of the chase cam59 c_maxyaw 135 - chase cam sets the maximum yaw of the chase cam60 c_minidistance 30 - chase cam sets the minimum distance of the chase cam61 c_minpitch 0 - chase cam sets the minimum pitch of the chase cam62 c_minyaw -135 - chase cam sets the minimum yaw of the chase cam63 cam_command 0 - chase cam toggles chase cam commands on/off - * 1 is on, 0 is off64 cam_contain 0 - chase cam toggles chase cam auto-contain in current room on/off - * 1 is on, 0 is off65 cam_idealdist 64 - chase cam sets the preferred distance from the model to the chase cam - *works only if thirdperson is activated66 cam_idealpitch 0 - chase cam sets the preferred pitch for the chase cam - *works only if thirdperson is activated67 cam_idealyaw 90 - chase cam sets the preferred yaw for the chase cam - *works only if thirdperson is activated68 cam_snapto 0 - chase cam sets the preferred snap interval for the chase cam - *works only if thirdperson is activated69 cancelselect -cancels selection70 cd - audio controls CD audio - * i.e., cd stop stops the cd play, cd loop X plays track X using tracks 1-1671 centerview -centers the s view72 changeclass -displays the change class menu73 changelevel client/- changes the map and maintains -connections74 changelevel2 client/- continues the current game on a new map75 changeteam -displays the team change menu76 chase_back 100 - chase cam sets the preferred chase cam distance from the when backing up77 chase_right 0 - chase cam sets the preferred offset to the side for the chase cam78 chase_up 16 - chase cam sets the preferred offset up for the chase cam79 cl_adaptive -displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)80 cl_allow_download 0 - uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is on, 0 is off81 cl_allow_upload 0 - uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is on, 0 is off82 cl_allowdownload 0 - uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is on, 0 is off83 cl_allowupload 0 - uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is on, 0 is off84 cl_anglespeedkey 0.670 -sets the speed that the direction keys change the view angle85 cl_appendmixed 0 - audio toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is on, 0 is off86 cl_backspeed 400 -sets the backup speed of a - number can only go as fast as a particular server allows87 cl_bitcounts -shows list of bits received for each , with delta values88 cl_bob 0.010 -sets the amount that the view bobs while the is running89 cl_bobcycle 0.800 -sets how frequently the view of a bobs while running90 cl_bobup 0.500 -sets the amount that the view of a bobs while91 cl_download_ingame 0 - uploading/ downloading toggles downloads of models and decals during a game - * 1 is on, 0 is off92 cl_download_max 0 - uploading/ downloading sets the maximum number of files downloaded from a server93 cl_downloadinterval 1 - uploading/ downloading sets the minimum time in between downloads from a server94 cl_forwardspeed 400 -sets the forward speed of a - *can only go as fast as the server allows95 cl_gaitestimation 1 -enables estimated stepping motion96 cl_gg 0 -toggles game gauge mode - * 1 is on, 0 is off97 cl_himodels -toggles higer quality models - * 1 is on, 0 is off98 cl_messages -shows server messages99 cl_movespeedkey 0.300 -sets movement speed for keyboard use100 cl_nodelta -toggles delta compression - * 1 is on, 0 is off101 cl_nopred 0 -toggles client-side prediction - * 1 is on, 0 is off102 cl_pitchdown -sets the maximum angle to look down - *default is 89103 cl_pitchspeed 225 -sets the speed at which the pitch changes104 cl_pitchup -sets the maximum angle to look up - *default is 89105 cl_pred_fraction 0.5 -sets the client-side prediction faction - *closer to 1.0 is more prediction106 cl_pred_link 1 -sets the client-side prediction link value107 cl_pred_maxtime 255 -sets the maximum client-side prediction time108 cl_predict_s 1 -toggles prediction of other s - * 1 is on, 0 is off109 cl_print_custom -displays loaded custom .wad files or decals110 cl_resend 3 -sets the resend count111 cl_rollangle 2 - video sets the view tilt angle for roll motion112 cl_rollspeed 200 - video sets the view tilt speed113 cl_shownet 0 -toggles the display of network packet numbers - * 1 is on, 0 is off114 cl_showsizes 0 -toggles the display of network packet size graph - * 1 is on, 0 is off115 cl_sidespeed 400 -sets the strafing speed of a116 cl_skycolor_b 0 - video sets the blue component of the sky color117 cl_skycolor_g 0 - video sets the green component of the sky color118 cl_skycolor_r 0 - video sets the red component of the sky color119 cl_skyname - video sets the sky pattern - * such as cl_skyname desert120 cl_skyvec_x 0 - video sets the sky pattern position x-coordinate121 cl_skyvec_y 0 - video sets the sky pattern position y-coordinate122 cl_skyvec_z 0 - video sets the sky pattern position z-coordinate123 cl_slist 10 -sets the number of servers in the serverlist124 cl_solid_s 1 -toggles solid models - * 1 is on, 0 is off125 cl_timeout 305 sets the inactivity time brfore a -times out126 cl_upload_max 0 sets the maximum number of files a -can upload to a server127 cl_upspeed 320 -sets the speed of a when he climbs up128 cl_usr -displays user HUD information129 cl_view -displays list of current on-screen entities130 cl_waterdist 4 -sets the underwater distance131 cl_yawspeed 210 -sets the turning speed - * only will go as fast as a server allows132 clear -clears the console screen133 clearlist -clears the server list134 clientport 27005 -sets the port that the -will use to connect to a server135 cmd -can use this in conjunction with a command136 cmdlist client/server all lists all of the console commands - * if you type cmdlist a, it will only list those commands that begin with the letter a, and so on - also, cmdlist log logfile writes the list to C:logfile137 con_notifytime 4 sets -notification time138 connect -connects to a server with the used ip address139 contimes shows n overlay lines - * n = 4 to 64140 coop 0 toggles cooperatice play mode - * 1 is on, 0 is off141 crc displays the crc value for the map at maps.bsp142 crosshair 0 -toggles the crosshair on/off - * 1 is on, 0 is off143 customrsrclist issues a resource request144 cvarlist client/server all lists all the console variables in the console - * cvar log filename will write this list to the file C:filename145 d_spriteskip146 dc 0 -toggles the display of the class briefings - * 1 is on, 0 is off147 deathmatch 0 toggles deathmatch mode - * 1 is on, 0 is off148 decalfrequency - sets how frequently s can display their logo - * default is 30149 default_fov 90 -sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view150 demos - demo runs a loop of demos set with startdemos151 detdispenser -remotely detonates ammo dispenser - * engineer class only152 developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is on, 0 is off153 discard -drops unusable ammo154 disconnect -disconnects a from a server155 displaysoundlist 0 - audio toggles on/off a list of all loaded sounds - * 1 is on, 0 is off156 download - uploading/ downloading begins downloading files from a server - * only if cl_download_ingame is set to 1157 drop- server disconnects a -from a server158 echo "message" -echos text to the console - * useful for letting a know that a script or .cfg file was loaded successfully159 edgefriction 2 sets the amount of friction between s and objects160 enableconsole -enables the console screen161 endmovie -ends a currently ongoing movie162 entities mod authors developers lists currently loaded entities163 envmap creates the 6 .bmp images for sky boxes from the s current position164 escape -acts as key by hiding the console and cancelling selections165 exec client/server all executes a script of .cfg file166 exit client/server all closes a game or dedicated server program to windows without confirmation167 fakelag 0 -simulates lag - * the higher the number, the more simulated lag168 fakeloss 0 -simulates packet loss - * the higher the value, the more simulated packet loss169 feign -fake death - * spy class only170 filterban 0 - toggles ip banning - * 1 is on, 0 is off171 firstperson -enables first person viewing of the game172 flaginfo -displays flag status173 flush flushes the memory and reloads the map174 fly175 force_centerview -forces the s view to look straight ahead176 fps_lan 31 -sets the maximum framerate on a LAN game177 fps_modem 31 -sets the maximum framerate in an internet game178 fps_single 80 -sets the maximum framerate in a single game179 fullinfo displays user information180 fullserverinfo displays server information181 gamma 3 - video sets the gamma level182 getcertificate -gets certificate from WON183 getsv -lists each servers ip address and the total number of servers184 gg - demo runs the game gauge benchmark using - * cl_gg must be set to 1185 gl_affinemodels 0 - video186 gl_alphamin 0.250 - video sets the minimum alpha blending level187 gl_clear 0 - video toggles visual quality - * cracks between textures show when set to 1188 gl_cull 1 - video toggles rendering of visible objects only - * 1 is on, 0 is off, and 0 will lower fps189 gl_d3dflip 0 - video toggles reversed rendering order for D3D190 gl_dither 1 - video toggles dithering - * 1 is on, 0 is off191 gl_dump - video lists the data for the video card: vendor, renderer, version, and extensions used192 gl_flipmatrix 0 - video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is on, 0 is off193 gl_keeptjunctions 0 - video toggles showing of cracks between textures - * 1 is on, 0 is off, with 1 being the better quality and slower fps194 gl_lightholes 0 - video toggles light holes - * 1 is on, 0 is off195 gl_log - video writes graphic debug messages to196 gl_max_size 256 - video sets the maximum texture size197 gl_monolights 0 - video toggles a uniform light source with no shadows - * 1 is on, 0 is off, and works in OpenGL only198 gl_nobind 0 - video toggles the replacement of textures with alphanumeric characters - * 1 is on, 0 is off199 gl_overbright 0 - video toggles maximum brightness mode - * 1 is on, 0 is off200 gl_palette_tex 0 - video toggles paletted textures - * 1 is on, 0 is off201 gl_picmip 0 - video sets the rendering quality - * higher the number is faster but lower quality202 gl_mip 0 - video sets the rendering quality - * higher the number is faster but lower quality203 gl_polyoffset 4 - video sets the polygon offset - try out different values for texture flickering problems204 gl_reporttjunctions 0 - video toggles writing T-junction reporting to the console205 gl_round_down 3 - video sets the texture rounding down value - * higher the number faster but lower quality206 gl_smoothmodels 0 - video toggles model smoothing - * 1 is on, 0 is off207 gl_spriteblend 0 - video toggles blending sprite graphics - * 1 is on, 0 is off208 gl_texels - video reports the number of texels uploaded to the video card209 gl_texsort 0 - video toggles a texel sort - * 1 is on, 0 is off210 gl_texturemode [type] - video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trili211 gl_wateramp 0.300 - video212 gl_zmax 4096 - video sets the maximum size for the Z-Buffer213 gl_ztrick 1 - video toggles the speeding up of 3Dfx rendering - * 1 is on, 0 is off214 god -god mode makes invincible - * sv_cheats must be set to 1215 graphheight 64 -sets the height of the r_netgraph display216 graphhigh 512 -sets the maximum value of the r_netgraph display217 graphmean 1 -sets the mean value of the r_netgraph display218 graphmedian 128 -sets the median value of the r_netgraph display219 heartbeat - sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available220 hideconsole -hides the console221 hisound 1 - audio toggles high-quality sound - * 1=22kHz, 0=11kHz222 host_framerate 0 - sets the speed that the host/server interacts with the game223 host_killtime 0 sets a time delay before killing the server224 hostname - sets the server hostname225 hostport 27015 - sets connection port for the server226 hpkextract [all|1 idx] mod authors developers extracts files from hpk file - * opts = [all | single index]227 hpklist mod authors developers lists the files in228 hpkremove mod authors developers removes files from229 hpkval mod authors developers displays the checksum value for230 hud_centerid 0 -toggles ID display - * 1 is on, 0 is off231 hud_deathnotice_time 6 -sets how long death messages remain onscreen232 hud_drawhistory_time 5 -sets how long HUD item icons remain onscreen233 hud_fastswitch 0 -toggles fast weapon switching - * 1 is on, 0 is off234 hud_saytext_time 5 -sets how long chat messages remain onscreen235 impulse 100 -enables flashlight236 impulse 101 gives all weapons and ammo - * sv_cheats must be set to 1237 impulse 201 -sprays logo decal238 info client/server / server admin lists info on a239 interp -enables frame interpolation240 invlast -selects previous item in inventory241 invnext -selects next item in inventory242 invprev -selects previous item in inventory243 ip xxx.xxx.xxx.xxx sets ip address244 ip_clientport 0 -sets the -port for a TCP/IP game245 ip_hostport 0 - sets the server port for a TCP/IP game246 ipx_clientport 0 -sets the -port for an IPX game247 ipx_serverport 0 - sets the server port for an IPX game248 joyadvanced 0 - joystick These do joystick things - who the hell uses joysticks for FPSes anyway?!? 249 joyadvancedupdate - joystick250 joyadvaxisr 0 - joystick251 joyadvaxisv 0 - joystick252 joyadvaxisx 0 - joystick253 joyadvaxisy 0 - joystick254 joyadvaxisz 0 - joystick255 joyforwardsensitivity -1 - joystick256 joyforwardthreshold 0.150 - joystick257 joyname 0 - joystick258 joypitchsensitivity 1 - joystick259 joypitchthreshold 0.150 - joystick260 joysidesensitivity -1 - joystick261 joysidethreshold 0.150 - joystick262 joystick 0 - joystick263 joywwhack1 0 - joystick264 joywwhack2 0 - joystick265 joyyawsensitivity -1 - joystick266 joyyawthreshold 0.150 - joystick267 keys - shows the CD key info268 kick - kicks a from a server using their name269 kick # - kicks a from a server using their id keys # - get this # from using the "keys" command270 kick # - kicks a from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only271 kill - suicides to respawn again272 killserver - shuts down the server273 lambert 1.500274 lcd_x 0 may have something to do with lcd display monitors275 lcd_yaw 0 may have something to do with lcd display monitors276 lightgamma 2.500 - video sets the lighting gamma value277 list -lists local servers found after using the slist commands278 listdemo - demo lists information about279 listid - lists the uniqueids in the banlist280 listip - lists the ip addresses in the filterban list281 load -loads a saved game282 loadas8bit 0 - audio toggles the forcing of 8-bit (lower quality) sounds - * 1 is on, 0 is off283 localinfo -shows local settings284 log on log off - toggles logging285 logaddress - sets the address for logfile when logging to a remote machine286 logos lists decals287 lookspring 0 - mouse toggles automatic view centering when mlook is deactivated - * 1 is on, 0 is off288 lookstrafe 0 - mouse toggles mouse strafing when mlook is active - * 1 is on, 0 is off289 lservercfgfile - sets the listen server config file - default is listenserver.cfg290 m_filter 0 - mouse toggles mouse filtering (smoothing) - * 1 is on, 0 is off291 m_forward - mouse sets the mouse forward speed sensitivity multiplier292 m_pitch 0.022 - mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook293 m_side 0.800 - mouse sets the mouse strafing speed sensitivity multiplier294 m_yaw 0.022 - mouse sets the yaw speed sensitivity multiplier295 map client/- changes the map running on server and disconnects currently connected s296 mapcyclefile 0 - specifies the name of the list of maps to cycle through on a server - * default is mapcycle.txt297 maps - lists maps containing298 maxs 16 - sets maximum number of clients allowed on a server299 mcache lists modem cache contents300 menuselect -selects item from a menu301 messagemode -displays to all other s on a server302 messagemode2 -displays to only other s on same team303 model -changes current model to304 motd -displays the Message Of The Day from the servers motd.txt file305 motd_display_time 8 - sets the amount of time that the motd will remain displayed on s screens306 mp_autocrosshair 0 - toggles the use of autoaim crosshairs - * 1 is on, 0 is off307 mp_decals 300 - sets the maximum number of decals to be displayed at a time308 mp_falldamage 0 - toggles realistic fall damage - * 1 is on, 0 is off309 mp_flashlight 0 - toggles use of flashlight for clients - * 1 is on, 0 is off310 mp_footsteps 0 - toggles footstep sounds - * 1 is on, 0 is off311 mp_forcerespawn 0 - toggles forcing clients to immediately respawn when killed - * 1 is on, 0 is off312 mp_fraglimit 40 - sets number of frags that changes maps when reached313 mp_friendlyfire 0 - toggles friendly fire damage from teammates - * 1 is on, 0 is off314 mp_logecho 0 - toggles logging of echo commands - * 1 is on, 0 is off315 mp_logfile 0 - toggles logging during multi games - * 1 is on, 0 is off316 mp_teamlist - sets the teamnames and models used for the teams in teamplay mode317 mp_teamplay 21 - set the flag number (such as 21 listed here) to enable teamplay with that flag numbers corresponding actions318 mp_timelimit 25 - sets the time in minutes between map changes319 mp_weaponstay 0 - toggles whether weapons remain after a picks them up - * 1 is on, 0 is off320 name -used to change a s name321 netbad simulates a bad network connection322 netchokeloop 0323 netmax displays maximum packets and game packets324 netusage 0 -toggles a network usage graph - * 1 is on, 0 is off325 new -begins a new single game326 nextdl -downloads next file327 noclip 0 -if turned on, s can walk through walls - * 1 is on, 0 is off, and sv_cheats must be set to 1328 nosound 0 - audio toggles sound - * 1 is on, 0 is off329 notarget 0 -makes s ignore you - * sv_cheats must be set to 1330 notify331 password - sets private server password332 path - displays current search path333 pausable 0 - toggles whether or not clients can pause a server game - * 1 is on, 0 is off334 pause -pauses a game335 ping - displays pings of all clients336 pingservers -displays pings of servers in the serverlist337 pingsv -pings a server at338 play - audio plays a .wav designated by339 playdemo - demo plays .dem at normal speed340 playvol 9 - demo sets demo playback volume341 pm_nostucktouch 0342 pm_nostudio 0343 pm_pushfix 0344 pm_worldonly 0345 pointfile loads maps.pts346 port 27015 - sets the defualt server connection port347 precache 0 -toggles preloading of all needed files at map start - * 1 is on, 0 is off348 prespawn -349 primegren1 -primes grenade type 1350 primegren2 -primes grenade type 2351 protocol352 ptrack353 pushlatency -100 -set this number to the inverse of your ping to help latency354 quit client/server all exits to windows without confirmation355 r_decals 250 -sets the maximum number of decals356 r_drawadaptive 0357 r_drawentities 0 -toggles drawing models and sprites - * 1 is on, 0 is off358 r_drawviewmodel 0 -toggles drawing weapon model - * 1 is on, 0 is off359 r_dynamic 0 - video toggles dynamic lighting - * 1 is on, 0 is off360 r_fullbright -toggles maximum brightness in local games only - * 1 is on, 0 is off361 r_glowshellfreq 2.2362 r_lightmap - developers software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights363 r_lightstyle - developers software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects364 r_mirroralpha 0 -toggles reflective textures - * 1 is on, 0 is off365 r_mmx 0 -toggles MMX xalculations for MMX cpus - * 1 is on, 0 is off366 r_netgraph 0 -toggles graph of network conditions - *0 is off, 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize367 r_norefresh 0 toggles clearing HUD and console before redrawing - * 1 is on, 0 is off368 r_novis 0 toggles drawing underwater polygons - * 1 is on, 0 is off, r_wateralpha must be set to 1369 r_shadows 0 -toggles s shadows - * 1 is on, 0 is off370 r_speeds 0 - developers toggles average fps, draw speed and polygon info - * 1 is on, 0 is off, very useful when making maps371 r_traceglow 0 toggles inclusion of monsters in glow sprite occlusion checking - * 1 is on, 0 is off372 r_wadtextures 0373 r_wateralpha 0 -toggles alpha blending underwater - * 1 is on, 0 is off, r_novis must be set to 1374 rate 5000 -sets -data rate - * 1000 - 5000 for modems, and 10000+ for LAN375 rcon rcon client/- remote console command of a server - * must be given first by rcon -before any commands will be accepted by the server376 rcon_address - sets the rcon ip address377 rcon_password - sets the rcon password378 rcon_port 27015 - sets the rcon console port379 reconnect -reconnects to the current server380 record - demo begins to record a demo and saves it to Half-LifeValve.dem381 registered 0 -382 reload client/- reloads current map383 removedemo demo removes a segment from384 removeid - removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only385 removeip - removes ip address from the filterban list386 resourcelist -lists all loaded resources387 resources -lists loaded decals388 restart client/- restarts the current map and cleans the slate389 retry -tries four more times to connect to a server that has already failed four connect attempts390 room_delay 0.3 - audio 3D sound setting391 room_dlylp 2 - audio 3D sound setting392 room_feedback 0.42 - audio 3D sound setting393 room_left 0 - audio 3D sound setting394 room_lp 0 - audio 3D sound setting395 room_mod 0 - audio 3D sound setting396 room_off 0 - audio 3D sound setting397 room_refl 0 - audio 3D sound setting398 room_refl 0 - audio 3D sound setting399 room_rvblp 0 - audio 3D sound setting400 room_size 0 - audio 3D sound setting401 room_type 20 - audio 3D sound setting402 s_2dvolume 1 - audio maximum volume at which 2D sounds are played - * range from 0 to 1.0403 s_a3d 0.000000 - audio toggles A3D support - * 1 is on, 0 is off404 s_automax_distance 30 - audio sets the distance for maximum sound volume405 s_automin_distance 2 - audio sets the distance for minimum sound volume406 s_blipdir 0407 s_bloat 2.0 - audio bloat factor for polygons in A3D 2.0 only408 s_buffersize 65536 - audio sets the buffer size409 s_disable_a3d 0 - audio toggles disabling a3D - * 1 is on, 0 is off410 s_distance 60 - audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity411 s_doppler 0.0 - audio adjusts the doppler - * 1 is on, 0 is off, range from 0 to 10, and is very sensitive412 s_eax 0 - audio toggles EAX support - * 1 is on, 0 is off413 s_enable_a3d - audio enables A3D support414 s_geometry 0 - audio toggles geometry rendering in A3D 2.0 only - * 1 is on, 0 is off415 s_leafnum 0416 s_materials 0417 s_max_distance 1000 - audio maximum distance from the listener before rolloff is no longer applied - * valid range from s_min_distance to infinity418 s_min_distance 5 - audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to s_max_distance419 s_numpolys 200 - audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off s_geometry - * range from 0 to infinity420 s_occfactor 0.250 - audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0421 s_occlude 0 - audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is on, 0 is off422 s_polykeep 1000000000 - audio423 s_polysize 10000000 - audio424 s_refdelay 4 - audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100425 s_refgain 0.4 - audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10426 s_rolloff 1.0 - audio427 s_showtossed 0 - audio428 s_usepvs 0 - audio429 s_verbwet 0.25 - audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0430 save -save current game in single only431 saveme -calls for a medic432 say "message" -chat with all other s on a server433 say_team "message" - s relay a message to only your teammates434 scr_centertime 2 sets how long server messages remain on the screen435 scr_connectmsg "msg" displays "msg" in screens lower left436 scr_connectmsg1 "msg" displays "msg" 1 in screens lower left437 scr_connectmsg2 "msg" displays "msg" 2 in screens lower left438 scr_conspeed 600 -sets the console scroll speed439 scr_ofsx 0 -sets the screen message offset440 scr_ofsy 0 -sets the screen message offset441 scr_ofsz 0 -sets the screen message offset442 scr_printspeed 7 -sets the screen message print speed443 scr_transparentui 1444 screenshot -captures the screen and saves it in the Half-Life/Valve directory445 sensitivity 9 - mouse sets the sensitivity of the mouse446 servercfgfile - sets the sercer config file - * default is server.cfg447 serverinfo -displays the server infromation448 serverprofile - sets the server profile449 setdemoinfo info - demo adds information to a demo, such as a text title, play tracknum, fade or450 setinfo -- * i.e., setinfo "ts" "0" or setinfo "dc" "0"451 setinfo tf_id -sets the tfc clan battle id452 shortname -displays clients name453 showdrop 0 -toggles the display of dropped packets - * 1 is on, 0 is off454 showinfo 0 -toggles display of all packets - * 1 is on, 0 is off455 showpackets 0 -toggles network packet info display - * 1 is on, 0 is off456 showpause 0 -toggles pause of graphic display - * 1 is on, 0 is off457 showram 0 -toggles display of available ram - * 1 is on, 0 is off458 showtriggers 0 - developers toggles display of map trigger entities - * 1 is on, 0 is off459 sizedown -decreases screen size and increases fps460 sizeup -increases screen size and decreases fps461 skill 1 -sets the skill level in single and coop mode462 skin 0 -sets the model skin463 skipdl -skips the current download and moves on to the next, if any exist464 skipul -skips the current upload and moves to the next, if any exist465 slist -searches for local servers - * use list to display this list466 slot1 -select weapon group 1 (or menu item 1) see use467 slot2 -select weapon group 2 (or menu item 2) see use468 slot3 -select weapon group 3 (or menu item 3) see use469 slot4 -select weapon group 4 (or menu item 4) see use470 slot5 -select weapon group 5 (or menu item 5) see use471 slot6 -select weapon group 6 (or menu item 6) see use472 slot7 -select weapon group 7 (or menu item 7) see use473 slot8 -select weapon group 8 (or menu item http://illiweb.com/fa/i/smiles/icon_cool.gif see use474 slot9 -select weapon group 9 (or menu item 9) see use475 slot10 -select weapon group 10 (or menu item 10) see use476 snapshot -takes a screenshot477 snapto478 snd_noextraupdate 0 - audio toggles extra sound system updates - * 1 is on and only use if having problems, 0 is off479 snd_show 0 - audio toggles the display of which sounds are being played - * 1 is on, 0 is off480 soundfade - audio sets the soundfade parameters - * = <%>[]481 soundinfo - audio displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels482 soundlist - audio displays a list of all loaded sounds483 spawn -spawns a back into the game484 speak -to say something over the intercom - * try: hello, #000000, mesa, you, go alert485 special -displays the special menu for each class486 spectator 0 -toggles entering a game as a spectator - * 1 is on, 0 is off - spectator mode does not currently work487 startdemos - demo begins playing demos in a loop488 startmovie - demo plays a movie489 status - lists each -and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %490 stop - demo stops the recording of a demo491 stopdemo - demo stop the playing of a demo492 stopsound - audio stops playing the current sound493 stuffcmds - used to initialize -console commands from server and restarts server and then does some funky thing to the server display494 suitvolume 0.220000 - audio sets the volume of the HEV suit495 sv_accelerate 10 - sets the acceleration for a server496 sv_aim 0 - toggles auto-aim for clients - * 1 is on, 0 is off497 sv_airaccelerate 10 - sets the movement speed while is in the air498 sv_airmove 0 - toggles clients ability to move in the air499 sv_allow_download - enables ability of clients to download maps and decals500 sv_allow_upload - enables ability of clients to upload models and decals501 sv_allowdownload 0 - toggles the ability of clients to download maps and decals - * 1 is on, 0 is off502 sv_allowupload 0 - toggles the ability of clients to upload models and decals - * 1 is on, 0 is off503 sv_bounce 0 - toggles bounce pads - * 1 is on, 0 is off504 sv_challengetime 15 - sets the time allowed for clients to connect to a game505 sv_cheats 0 - toggles cheats - * 1 is on, 0 is off506 sv_clienttrace 3.5 - sets the -bounding box for collisions507 sv_clipmode 0 - toggles -clipping mode - * 1 is on, 0 is off508 sv_friction 4 - sets friction509 sv_gravity 800 - sets level of in-game gravity510 sv_idealpitchscale 0.800 - sets the pitch preference511 sv_lan 0 - toggles LAN server mode - * 1 is on, 0 is off512 sv_language 0 - sets language513 sv_logrelay514 sv_maxrate 5000 - sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only515 sv_maxspectators 8 - sets the maximum number of spectators - spectator mode does not currently work516 sv_maxspeed 500 - sets the maximum speed for all clients517 sv_maxvelocity 2000 - sets the maximum velocity518 sv_minrate 8000 - sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only519 sv_netsize 0 - sets the maximum network packet size - * 0 = auto520 sv_newunit 0 -521 sv_password 0 - sets a password for clients to enter a server522 sv_print_custom - gives me SZ_Overflow error and then exits server523 sv_sendvelocity 1 -524 sv_showcmd 0 -525 sv_skyname 0 - sets the sky texture526 sv_smartdelta 1 -527 sv_spectalk 1 - toggles allowing spectator clients to chat - * 1 is on, 0 is off - spectator mode does not currently work528 sv_spectator_password 0 - sets a password for clients to enter spectator mode - spectator mode does not currently work529 sv_spectatormaxspeed 500 - sets the maximum movement speed of spectators - spectator mode does not currently work530 sv_stepsize 18 - sets monster and auto step-up size - * larger values allows auto-climbing of steeper slopes531 sv_stopspeed 100 - speed at which the stops when running forward, back, left or right532 sv_timeout 65 - sets the timeout inactivity limit533 sv_type - enables server cpu and os type to be given out on server queries534 sv_upload_maxsize 0 - sets the maximum upload file size535 sv_wateraccelerate 10 - sets the in-water acceleration of clients536 sv_wateramp 0 -537 sv_waterfriction 1 - sets friction underwater538 sv_zmax 4096 - sets the maximum zbuffer size539 swapdemo - demo swaps two segments positions inside a demo540 team 0 - toggles team mode - * 1 is on, 0 is off541 team1_color - sets team1 color542 team1_model - sets team1 model543 team1_name - sets team1 name544 team1_skin - sets team1 skin545 team2_color - sets team2 color546 team2_model - sets team2 model547 team2_name - sets team2 name548 team2_skin - sets team2 skin549 tell -speks a message550 texgamma 2 -possibly sets the gamma of the text?551 thirdperson -enables third-person view552 throwgren -throws the grenade type last primed with primegren1 or primegren2553 timedemo - demo plays .dem at max fps and reports average fps554 timerefresh - spins in plave and reports average fps for the spinning view555 toggleconsole -toggles the console screen - * usually bound to ~556 topcolor 30 -sets the model top color557 traceralpha 0.500 -sets tracer bullet alpha component558 tracerblue 0.400 -sets tracer bullet blue component559 tracergreen 0.800 -sets tracer bullet green component560 tracerlength 0.800 -sets the tracer bullet length561 traceroffset 30 -sets the tracer bullet offset562 tracerred 0.800 -sets the tracer bullet red component563 tracerspeed 6000 -sets the tracer bullet speed564 unbind -removes binding to key565 unbindall -removes all key binds566 uprate -displays the transmission rate to a server567 use -uses an item or weapon, such as use weapon_knife568 user -lists model color, name, rate, and model for specified user569 users - lists all s with their corresponding userids (#s generated by server) and uniqueids (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only Mai sus aveti o lista cu comenzile counter strikeului 1,6.Acum, intrati in cs pe un server gol, si deschideti consola. Scrieti A si luati pe rand fiecare comanda si o incercati la diferite setari. Daca nu stiti ce inseamna cautati in lista de mai sus si vedeti voi.Toate acestea le salvati in config.cfg din cstrike si dupa aceea il setati ca read-only. Quote
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